TRADITIONAL & DIGITAL ART
TRADITIONAL ART
PERSONAL PROJECT
Traditional artwork I created using graphite pencils on sketching paper.
DIGITAL ILLUSTRATION & PHOTO MANIPULATION
PERSONAL PROJECT
Digital painting, 2D image composition and manipulation projects I created as exercises. In these projects I explored my ability to digitally paint using Wacom tools, manipulating photos and compositing different 3D and 2D renders to create convincing themes.
GHOST HUNT AR - MINIMUM VIABLE PRODUCT
ACADEMIC PROJECT
'The Augmented Reality Ghost Hunt Experience'; an augmented reality mobile game developed by a team of 5 students including myself from Deakin University, Melbourne, Australia. I was responsible for UI/UX design and development, 3D character art, Shader development, UI scripting, VFX and designing QR tracking markers (Vuforia VuMarks) for the project.
Below you will find an overview of some of the 3D character assets I developed for the project.
INFORMATION PRESENTED BELOW ARE FROM THE MINIMUM VIABLE PRODUCT OF 'THE AUGMENTED REALITY GHOST HUNT EXPERIENCE'. THESE DETAILS DO NOT IN ANYWAY REPRESENT THE CURRENT STATE OF THE GAME.
STYLISED 3D M4A1 VARIANT
ACADEMIC PROJECT
Stylised M4A1 variant modelled and textured loosely based on Epic Game's Fortnite concept art. Rendered in Unreal Engine 4.
STYLISED 3D CHARACTER ART
ACADEMIC PROJECT
Stylised 3D male special forces character modelled and textured based on the art style of Epic Game's Fortnite. Rendered on Marmoset Toolbag 3.
3D ART - MISCELLANEOUS
PERSONAL PROJECT
Random 3D assets I created as modelling exercises and for other personal game development projects.
STYLISED 3D LOW POLY - MOBILE
ACADEMIC PROJECT
Stylised low polygon assets I developed for a university assessment rendered in Unreal Engine 4. The assets below do not have textures. All colours and procedural snow was added using the Unreal Engine Material Editor.