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HUMANOID FEET IK

Writer: sithsith

Updated: Nov 18, 2018



Description: Humanoid Inverse Kinematics Feet placement system.

Engine: Unreal Engine 4

Goal: Create an extensible humanoid Inverse Kinematics Feet placement system which supports multiple different stances. 

[VIDEO]


-- Single Line trace /Box trace to get Foot offset. -- Smooth Pelvis and Feet offset overtime. ​-- Smooth Feet rotation based on impact Normal of the trace. -- Completely C++ and can be plugged in as an actor component to Player characters and NPCs. 


This system was developed as a modular component of project Ragnarok . This will be further developed as project Ragnarok progresses.


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© 2019 SITH SINGHABAHU

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