
Description: Humanoid Inverse Kinematics Feet placement system.
Engine: Unreal Engine 4
Goal: Create an extensible humanoid Inverse Kinematics Feet placement system which supports multiple different stances.
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-- Single Line trace /Box trace to get Foot offset. -- Smooth Pelvis and Feet offset overtime. -- Smooth Feet rotation based on impact Normal of the trace. -- Completely C++ and can be plugged in as an actor component to Player characters and NPCs.
This system was developed as a modular component of project Ragnarok . This will be further developed as project Ragnarok progresses.
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